Previews & Possibilities
Greetings all! I'm making a quick, spur of the moment post just to let all three of my readers know I'm still kicking. Here are some general updates on the new "Age of Fire" successor: - The single most time consuming part of this projects development, believe it or not, has been naming. I've been fooling around with a process that's very different from what I usually do to get less "samey" feeling results. It takes much, much longer, though, and I have two full notebooks to prove it. - I've done a few "play tests" with hex grid maps, testing out general concepts like terrain types and win conditions for matches. This probably took a lot longer than you think! I went through a few different map sizes and layouts, team sizes, mechanics, etc. - Slowly but surely I am also building a gallery of wildlife photography to use as inspiration for skins. - I have not made up my mind yet on how many skins there will be per character, but as s...