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Happy Godzilla Day 2026!

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Happy Birthday, G-Man! Please stop using generative AI.       Sad to have to say that, especially since it was completely unnecessary and Toho already got a small amount of flak for it last year. I'm sure it was probably (hopefully) some higher-up's idea and it's thankfully used very sparingly (from what I can tell, at least), but it's still such a shame to realize there's slop mixed into what was supposed to be celebration of loving, traditional, hand-crafted art. I mean, it mostly still is, but now there's this little black spot marring their efforts and it was completely avoidable . Please. Don't keep doing this, Toho. Your crowdfunding events go as well as they do because the fans you've spent the last 70+ years earning LOVE these practical effect shorts. Miniature cities painstakingly assembled down to the littlest detail. Monsters sculpted and painted head-to-toe by artists and brought to life by actors. Daring, carefully planned feats of pyrot...

Savage Skies: Part 1

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Intro  Savage Skies  is a little-known PS2 fantasy flight simulator from the now-defunct British game studio iRock Interactive, and a reminder that once upon a time there was actually a middle ground between shovelware slop and overpriced AAA bloat! A real bargain bin gem, Savage Skies was one those lower priced, no-name games that you'd find buried and forgotten at the very bottom of the pile, but if you ever gave it a chance you'd be very pleasantly surprised. You can tell it wasn't a top of the line release and it has many shortcomings, but it's also charming, ambitious, imaginative, and most importantly, fun to play. Back when it came out none of my friends had ever heard of it, but once they tried it they all wanted to play more, and that still holds true today! Just last year I introduced another friend to Savage Skies and she was borderline shocked by how good the flight mechanics in this game feel. She's still playing it! I go back and give it a replay mys...